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You may have missed this (from the GitHub repo):

>You do not need a CPU upgraded console to use this patch and having one does not provide any additional performance gains that I've been able to measure during testing.

And this:

>This provided a 10% increase in transfer speeds for consoles running the stock IDE cable and up to a 300% increase (theoretically, the actual transfer speeds depend greatly on the size of data being transferred) for consoles with an upgraded IDE cable.

And this (again from the GitHub repo):

>If your console has 128MB of RAM this patch will utilize the extra RAM available which will enable use of 720p and 1080i video modes as well as increase the size of in-memory caches for textures and geometry. The size increase for the texture and geometry caches will significantly reduce pop-in issues to the point of being almost non-existent.

For just 480p you can overclock the GPU on a stock console and use a different IDE cable. I think the remark about the SSD was unintentionally misleading -- perhaps he did mean the combo of 80pin + SSD though.

It does not require an overclocked CPU (he states that the CPU was not the bottleneck), and the increased RAM is only required if you want resolutions of 720p or higher.

I relayed the feedback though, he might update the blog post to make these points more explicit.



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