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undefuser
on May 21, 2025
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GPU-Driven Clustered Forward Renderer
have you considered using meshlets technique like Unreal Engine Nanite or Assassin's Creed? It could potentially open the door for better culling and more effective depth prepass.
logdahl
on May 21, 2025
[–]
Absolutely! I think this would likely be the next step.
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