Because constructors are really weird. Usually in Rust, when a struct is constructed, it already upholds all its invariants because construction is the "last" step in the initialization function. But with a C++-like constructor, it starts with a struct where all fields are in an invalid state, and then the struct's invariants are slowly established field by field. This is kinda impossible to square with Rust's safety promise. Even in safe languages like Java, there are often bugs when one calls other function from the constructor, that now observes the instance under construction violating its usual invariants. And this is also something Rust wants to avoid.
> But with a C++-like constructor, it starts with a struct where all fields are in an invalid state, and then the struct's invariants are slowly established field by field.
AIUI, that's why MaybeUninit<T> exists. But even if you address the issue of it being unsafe to assert that a MaybeUninit has been initialized (which &out references could in principle solve) there are real problems with this; for example, MaybeUninit<T> has no niches or free-for-use padding even when T does, so you can't just "project" MaybeUninit to individual fields except in special cases. My understanding is that C++ partial initialization has the exact same issues in principle, they just don't come up as often because the standard for code correctness is a lot less rigorous.