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"there is a simulation parameters file that we document openly[1]" - Excellent... this makes it super easy.

"buildings are typescript types with hook-functions" - meaning i can use LLM to generate new ones?

"the simulation is a websockets protocol" - excellent again!

"however at this stage data types and names are changing too fast for practical modding" - no worries... my comment was mostly a suggestion... would love to see them part of the same some day though..

Best wishes..



Regarding custom buildings, it will likely start as a simple JSON setting some variables like workerCapacity, studentCapacity, depth, height, etc and a voxel 3D file, so players can create cities with custom architectural styles.

Like a city with only stalin-era and soviet-era buildings. Or something where all the residents live in victorian townhouses.


Great.. start simple, listen to comminity feedback, improve, iterate..




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