Still chugging away at my NES rhythm game. Currently, in addition to climbing the content mountain (so, SO much pixel art and music needs to be made) I'm also slowly learning video editing workflows. I was able to put together a brief gameplay trailer this last week:
Right this second I'm looking for an alternative to After Effects that runs on Linux systems, as kdenlive has some limitations with its layering implementation. I'll probably give Blender and Godot both a whirl, as I want to get more comfortable with those tools for future projects.
It is indeed also on Itch. I'm planning to release both, along with a physical cartridge at some point. It's a real NES game, so a ROM is included. (No DRM, of course. I'm not even sure how you would achieve DRM on a ROM chip.) I test on an Everdrive N8 Pro. It's a big game, so simpler flashcarts tend to not be able to run it.
Aye, the inspiration is not subtle. Technically it is the latest entry in the "rhythm-based roguelike" genre... which to my knowledge mostly includes CotN and its sequel, Cadence of Hyrule. Both are excellent, and I recommend them highly. Of course I'm unaffiliated, so this is more of a spiritual successor (... demake?) and is its own thing in terms of IP.
https://store.steampowered.com/app/4129270/Tactus/
Right this second I'm looking for an alternative to After Effects that runs on Linux systems, as kdenlive has some limitations with its layering implementation. I'll probably give Blender and Godot both a whirl, as I want to get more comfortable with those tools for future projects.