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I was under impression there were quite a number of independent game studios, is that no longer a case? What is the cause of a monopsony here - the barrier to entry, at least for making a game, doesn't seem too high. Marketing one successfully is probably harder, but that is a common problem not unique to gaming.


There are more indie games than ever before. The issue is AAA games have become billion dollar projects. They are funded and structured far more like AAA movies than other software. Making games is easy. Getting the money together to spend $500 million on development and $500 million on marketing isn't easy.


Yes, but I am not sure I understand how all this gives us monopsony. If there are so many indie projects, how doesn't it contradict the claim of monopsony?




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