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Margins are high. The video game market makes twice the combined revenue of all film/music markets combined.


revenue != margins

There are 20,000 games released per year that split all that revenue, minus the cost of building those games.


My point was we know those are decent margin industries and video games aren't any more expensive, but anyway you usually look at 20% margin in the industry give or take 10% depending on the scale and particularly advertising costs at large scales.


What does revenue have to do with margins. You didn't mention costs anywhere in your statement.


See my further reply, margin of 20% give or take 10% depending on scale (on average, some products obviously have incredibly high or low margins as is typical in the creative industry).

My point about revenue was that games are pulling in more money than film and TV and we all know they cost less to make, and film and TV has good pay so therefore the games industry can afford similar rates, if not more.


now compare that margin / growth to big tech or hft...


That wasn't the question though was it. Compared to most businesses those are good margins.

There isn't any business on earth that compares to the margins of HFT firms. Regardless they aren't asking for big tech or HFT level salaries.


Hmm compared to film/entertainment yes, but from the perspective of an individual developer worker, your alternatives are not just in film/entertainment




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