My point was we know those are decent margin industries and video games aren't any more expensive, but anyway you usually look at 20% margin in the industry give or take 10% depending on the scale and particularly advertising costs at large scales.
See my further reply, margin of 20% give or take 10% depending on scale (on average, some products obviously have incredibly high or low margins as is typical in the creative industry).
My point about revenue was that games are pulling in more money than film and TV and we all know they cost less to make, and film and TV has good pay so therefore the games industry can afford similar rates, if not more.
Hmm compared to film/entertainment yes, but from the perspective of an individual developer worker, your alternatives are not just in film/entertainment