>> You're suggesting a subsidy for gamers which everyone else would to pay for
>No, that's not how it works. Not even close.
As far as I can tell, legislation which enables you to play a game in perpetuity instead of for a limited time will likely reduce the amount of tax revenue your gaming-related activities generate.
A useful metric to focus on here is the cost per hour of entertainment. The price of the game itself might stay the same, but the cost of your gaming itself would be subsidized.
> legislation which enables you to play a game in perpetuity instead of for a limited time will likely reduce the amount of tax revenue your gaming-related activities generate
How so? If I'm sure that a game is not going to die, I will be more willing to pay for it. The more such games exist, the more money I will be willing to spend on them. Hence more taxes from me. Otherwise I will stick to older games that don't have this problem, which will bring less taxes from me because of the cost.
> cost of your gaming itself would be subsidized
By whom? I know there are currently tax returns (or exemptions is more correct term probably) for gaming companies. But how does having end of life plans change this?
>No, that's not how it works. Not even close.
As far as I can tell, legislation which enables you to play a game in perpetuity instead of for a limited time will likely reduce the amount of tax revenue your gaming-related activities generate.
A useful metric to focus on here is the cost per hour of entertainment. The price of the game itself might stay the same, but the cost of your gaming itself would be subsidized.