I registered on Hacker News to say: thank you! Really. Your scripting language for fictions looks great, it's MIT license and already a lot useful tools! Special thanks for Godot plugin!
I'm developing small games as hobby from time to time. I built my Visual Novel engine on Godot but I'm stuck exactly how to keep text and variables in convinient way. My system initially based on JSON but it's not human readable - I thought to create special editor but I was doubted and project stuck for long time. Loreline looks exactly how I wish it to be. Script is clean, human readable and also support translation on multiple languages. Great, just great!
I hope you will continue working on this and will maintain it for the long time. If this project will be helpful in my case, I could consider to become sponsor on GitHub, if you need support.
I'm going to play with Defold when I will have some time. I hope Lua implementation which you already have will work there.
About Loreline's future, yes, I have plans to keep maintaining it and improving it in the long run!
The free Loreline Writer app on Itch.io is "name your own price", so that's currently the easiest way to support the project. I may set up a crowdfunding page later.
Lua version should work as well as the others, but if you encounter any issue you can file it on Github.
I'm developing small games as hobby from time to time. I built my Visual Novel engine on Godot but I'm stuck exactly how to keep text and variables in convinient way. My system initially based on JSON but it's not human readable - I thought to create special editor but I was doubted and project stuck for long time. Loreline looks exactly how I wish it to be. Script is clean, human readable and also support translation on multiple languages. Great, just great!
I hope you will continue working on this and will maintain it for the long time. If this project will be helpful in my case, I could consider to become sponsor on GitHub, if you need support.
I'm going to play with Defold when I will have some time. I hope Lua implementation which you already have will work there.