Funny to see this just a few days after I’ve started building a Tron-like 3D game for the browser using Jolt[1]. So far Jolt is working pretty well but I’ll certainly be taking a look at this.
I'm a big fan of jolt because they have a more incremental way of snapshotting physics state which really reduces the amount of serialization and memory you have to do if you want to implement deterministic netcode.
Nice, thanks for sharing! I'm definitely hoping to make use of the determinism for my netcode, if you have any useful write ups about that I'd be interested to read more.
1 - I’ve been sitting on this domain for years: https://lightcycles.io