Hacker Timesnew | past | comments | ask | show | jobs | submitlogin

Physx and Havok have been around for a while and dominate in the games industry for a huge class of games since they are integrated in Unreal and Unity.

On the web alone, there is also:

ammo.js, - a wasm port of bullet

cannon.js, - a hand rolled engine

oimo.js, - an older hand roll

rapier.js - a newer hand roll

jolt.js - a newer engine based on the engine used in horizon zero dawn.

physx.js/wasm - nvidia wasm port of physx

havok.js/wasm - microsoft endowed wasm port of havok (used in babylon)

I've been in the space for a while, and anecdotally, PhysX is the most robust, stable, and vying for speed with Havok which is slightly faster, but makes some different accuracy choices for speed. ammo/(Bullet) was one of the earliest serious engines to make it to the web.

r.e. - Box3d - Erin Catto is pretty legendary in the physics engine scene for (box2d).. it has powered a huuuuge number of games that many of us have likely enjoyed...

So I'm definitely gonna keep my eyes on this one!



Consider applying for YC's Fall 2026 batch! Applications are open till July 27.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: