But that hit piece would be an answer to the (multi-billion dollar) studio saying how much better the result is after the rewrite to Unreal, except it's not because Unreal is better (which it could be btw, or not, or more probably it depends on the use case), it's because the studio worked hard to make it look better, which they could have done without the rewrite.
Anthropic does this to sell LLM rewrites and make them look better than they actually are, Zig being the source language, they are a collateral victim of that misleading advertisement. Of course it's unfair to them and of course they should highlight this.
There was an almost exact example of this: City Skyline 2. It's (was) a poorly optimized game and they said Unity's DOTS didn't match their expectation, making Unity look bad, while some issues (like they didn't use LoD where they should have) weren't Unity's fault.
And even in this case, it'd be extremely weird if Unity published a blog post about how City Skyline's studio is a "Just a total shit show, from an employment perspective" (quoting Andrew word by word here).
This is actually is an interesting example, because Cities Skylines 2 has been handed over from Colossal Order to Iceflake Studios recently and since then they have (in my opinion) quickly been able to improve and fix a lot of things that CO weren't able pull off for years. So perhaps CO's development was somewhat of a "total shit show"?
I'm not saying Unity should publish PR about how Unity is working well and this handover and subsequent fixes proves it, but I think you could argue that they could and that they would have at least some facts to back it up with.
Anthropic does this to sell LLM rewrites and make them look better than they actually are, Zig being the source language, they are a collateral victim of that misleading advertisement. Of course it's unfair to them and of course they should highlight this.