Hacker Timesnew | past | comments | ask | show | jobs | submitlogin

Haven't video games solved this a long time ago with age ratings on the games themselves? Sony and Microsoft's parental controls are convoluted garbage with logins galore. But Nintendo's, at least on the Switch 1, was dead simple. You enable parental controls, set an age rating, and password. Done. There's an app to set time limits, whitelist/blacklist games, etc. That was the easiest UX I've seen.

Games (apps) dont need to know the age of the user to access them. Even the parental control didn't know the child's real age. It just knew if the child had access to E, E10+, T, M, etc.

Why are we trying to reinvent this? Oh yeah more data collection.



The problem that apps are not games. For example, a messaging app might not allow to add contacts or subscribe to channels (blogs) without parent permission in "child mode", and have no restrictions in "adult mode". And Youtube might hide some videos and topics in "child mode". Obviously, you could make several versions for the app, but that is code duplication and nobody likes it.


There's games like Fortnite that have multiple games and modes within it, each with separate age ratings. Fortnite's parental controls allow parents to whitelist the various features/modes.

All I see are issues that have been solved before, that app developers have never had to think about. And big tech is lobbying to reinvent it so they can consume more data in disguise.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: