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this one is trying to cashin on the 'multiplayer' keyword after the buzz that 'no one has cracked multiplayer yet'. well the ui sucks and is not it.
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Kinda makes sense. Multiplayer is at odds with async, generally speaking - and LLMs/agents really see their productivity rise up with async work.

I disagree with this. If agents are doing asynchronous work, it's really an artifact anyone should be able to look at.

Realtime multiplayer - to clarify the position.

what does multiplayer means in this context?



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