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It's very stable for me on Win7, I've had very few issues and none that I'd consider a show-stopper. I also don't think the game would have reached such large revenues if it was as bad as you suggest.

Rather, I think you may instead be highlighting the problems of producing a cross-platform game -- especially when the given target OS has a something like a 1% desktop market share.

It's also a fallacy to suggest that more money == immediately better development, such as illustrated in 'The Mythical Man-Month'. The revenues should indeed help them to build better teams and processes, but one can't realistically expect that to happen overnight.



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