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Gabe knows because he's in the business (iMob) and he's seeing first hand where this rabbit hole is leading...


The number is certainly believable. Extrapolating from my own MySpace app, they would make $22.5M annually. Doesn't surprise me that they are able to monetize a lot better ($100M), considering how much more addictive their games are and their scale benefits.


Thanks for clarifying - and Gabe, you should have pointed out in your post that you're a trained expert in the field :-)




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