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I implemented Bresenham's algorithm in ARM assembly on the gameboy advance based on reading his 'zen of graphics programming'. Great writer, the anecdotes at the beginning of each chapter really hooked me in.


Jack was my graphics professor. After taking his class, I realized that I was never going to be a guru in the subject. :( But I did learn that a v1.1 of a C compiler (Borland Turbo C) produced much slower code than the highly optimized Turbo Pascal, then at v4.0




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