v8 also doesn't have an interpreter mode, just a compiler. On iOS you can't allocate writable+executable memory, so you can't use v8.
As I mentioned in another thread, I currently have a toy project that implements most of the Canvas2D API in plain C. Maybe this will amount to something some day.
As I mentioned in another thread, I currently have a toy project that implements most of the Canvas2D API in plain C. Maybe this will amount to something some day.