Reminds me of a guy who was responsible for sound effects in a game we're writing for Global Game Jam few years ago; he basically showed up in the middle of the contest (AFAIR he had to stay at work - university radio station, btw.), took his recorder, went around the building recording some door hinges and water faucet sounds, and came back few hours later with a complete set of sounds effects for our surreal fantasy point&click game. I have a lot of respect for his skills.