I think Minecraft is a good accidental example of what you're talking about, especially on the DK2.
It's natural pixel style makes you not notice the resolution at all, and all of the text is large, and easy to read. The cube nature also really makes me aware of the 3D, which is nice.
It doesn't do anything to deal with the FPS/nausea problem, though I don't react very poorly to playing an FPS in the rift as long as it uses a keyhole style control with the mouse (half-life 2 is a prime example of that).
One other thing I like about minecraft on the rift is that it really shows off the true blacks you can get with the OLED display. It smears a bit, but it's still really rad to look into a mine shaft and have it fade to actual darkness (not sure if the consumer version is planning for OLED off hand).
I definitely agree that it'll be cool when game shops start really thinking about building their games for VR, and that they can work around VR weaknesses.
Weird scaling is another issue, when something was scaled to look right from 2D on a screen, but drops the ball in VR. I played Skyrim using Vireo and the mountains ended up looking like glorified hills, heh.
Another funny issue I had was playing Alien Isolation. VR made it super obvious that looking out through a spaceship window into "space" was actually looking at a black wall about twenty ft away.
It's natural pixel style makes you not notice the resolution at all, and all of the text is large, and easy to read. The cube nature also really makes me aware of the 3D, which is nice.
It doesn't do anything to deal with the FPS/nausea problem, though I don't react very poorly to playing an FPS in the rift as long as it uses a keyhole style control with the mouse (half-life 2 is a prime example of that).
One other thing I like about minecraft on the rift is that it really shows off the true blacks you can get with the OLED display. It smears a bit, but it's still really rad to look into a mine shaft and have it fade to actual darkness (not sure if the consumer version is planning for OLED off hand).
I definitely agree that it'll be cool when game shops start really thinking about building their games for VR, and that they can work around VR weaknesses.
Weird scaling is another issue, when something was scaled to look right from 2D on a screen, but drops the ball in VR. I played Skyrim using Vireo and the mountains ended up looking like glorified hills, heh.
Another funny issue I had was playing Alien Isolation. VR made it super obvious that looking out through a spaceship window into "space" was actually looking at a black wall about twenty ft away.
Looking forward to wherever VR goes, either way.