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I appreciate your opinion and your apology, however I still don't follow or agree with your reasoning about "participation trophy culture". Certainly there are games out there that are hard to fail at, but ultimately it all boils down to the difficulty setting, doesn't it?

It sounds like you're proposing the Game Over screen come back and boot people back to the title screen to start all over, which doesn't suit many gaming formats, especially those formats developed or popularized in the last decade or two like RPGs and adventure games.

Can you give any examples?



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