I really spent like 8~ years in Tibia. Did everything, in and out of the game. The PvP system was great (before crazily automated bots eventually emerged). My first C program was actually a keylogger to hack Tibia passwords, and my first PHP site was a bunch of scripts for users to register in my OTS (Open Tibia Server).
Never played UO but I realize that Tibia was kinda like a ripoff, at least graphics wise.
Killer Tibia features to me were: lots of PvP strategies, freedom of killing anywhere, player-based economy and harsh death penalty. All that summed up made the game very social dependant -- it was practically required to build a social network ingame to survive. People would start fighting for arbitrary reasons and guilds would emerge, often creating wars that defined the future of the server.
The nature of infinity, bots, lack of new servers and bad new features killed the game to me. Besides the fact that I have grown old.
Never played UO but I realize that Tibia was kinda like a ripoff, at least graphics wise.
Killer Tibia features to me were: lots of PvP strategies, freedom of killing anywhere, player-based economy and harsh death penalty. All that summed up made the game very social dependant -- it was practically required to build a social network ingame to survive. People would start fighting for arbitrary reasons and guilds would emerge, often creating wars that defined the future of the server.
The nature of infinity, bots, lack of new servers and bad new features killed the game to me. Besides the fact that I have grown old.